风格化道具Stylized Prop
风格化斧子Stylized Axe
从高低模到贴图与渲染的风格化武器练习,以夸张轮廓、木质结构和发光元素建立视觉识别。A stylized weapon study developed through modeling, texturing, and rendering, using an exaggerated silhouette, wood construction, and luminous accents.
- 负责内容Contribution
- 建模 · 雕刻 · 贴图 · 渲染Modeling · Sculpting · Texturing · Rendering
- 成果Outcome
- 完整资产流程 · 多角度展示Complete asset workflow · Multi-angle presentation
- 时间Date
- 2019–2023

01 / 挑战01 / Challenge
先明确作品要解决什么。Start with a clear visual objective.
在复杂装饰与清晰轮廓之间取得平衡,让斧头在不同角度下仍然保持稳定、易读的造型特征。Balance ornamental detail with a clear silhouette that remains readable from multiple angles.
02 / 过程02 / Process
从概念判断到可交付资产。From first read to production-ready asset.
使用 3ds Max 搭建主体,ZBrush 完成造型细化,随后制作贴图并在 Marmoset Toolbag 中完成材质与展示渲染。Built the base in 3ds Max, refined forms in ZBrush, created textures, and produced the material presentation in Marmoset Toolbag.
03 / 工具03 / Tools
围绕交付选择工具。A focused production stack.
3ds Max
ZBrush
Photoshop
Substance Painter
Marmoset Toolbag
- 项目类型Project Type
- 风格化道具Stylized Prop
- 完成时间Completed
- 2019–2023
04 / 结果04 / Outcome
不是完成画面,而是完成交付。A finished piece with a production signal.
完成灰模、材质成品与多角度展示,呈现从造型到最终效果的完整制作链路。Delivered clay, textured, and multi-angle views that document the asset from form development to final presentation.
05 / 画廊05 / Gallery
近距离查看视觉系统。Inspect the visual system up close.
06 / 复盘06 / Reflection
这个项目留下的方法。What the project changed.
风格化资产的细节需要服务主轮廓;材质、色彩和发光区域共同强化视觉重心。Stylized detail works best when it supports the main silhouette, while material, color, and emissive accents reinforce the focal point.