风格化场景Stylized Environment
风格化房屋Stylized House
以蓝色屋顶、木石结构与景观小物构成的风格化场景,展示建筑正面、侧面及材质分层。A stylized environment combining blue roofing, timber, masonry, and small landscape props, shown from multiple views with material breakdowns.
- 负责内容Contribution
- 场景建模 · 雕刻 · 贴图 · 渲染Environment Modeling · Sculpting · Texturing · Rendering
- 成果Outcome
- 完整建筑场景 · 多视角展示Complete building scene · Multi-view presentation
- 时间Date
- 2019–2023

01 / 挑战01 / Challenge
先明确作品要解决什么。Start with a clear visual objective.
统一建筑主体、地台和附属小物的比例与色彩,使场景信息丰富但不失整体感。Unify the scale and color of the building, ground plane, and supporting props without losing clarity.
02 / 过程02 / Process
从概念判断到可交付资产。From first read to production-ready asset.
在 3ds Max 中完成建筑与场景搭建,使用 ZBrush 细化造型,通过 Photoshop、Substance Painter 与 Marmoset Toolbag 完成材质表现。Modeled the building and set in 3ds Max, refined forms in ZBrush, and developed the material presentation with Photoshop, Substance Painter, and Marmoset Toolbag.
03 / 工具03 / Tools
围绕交付选择工具。A focused production stack.
3ds Max
ZBrush
Photoshop
Substance Painter
Marmoset Toolbag
- 项目类型Project Type
- 风格化场景Stylized Environment
- 完成时间Completed
- 2019–2023
04 / 结果04 / Outcome
不是完成画面,而是完成交付。A finished piece with a production signal.
形成一套包含主视图、侧后视图和制作分层的完整风格化场景展示。Produced a complete environment presentation with hero, side, rear, and material-development views.
05 / 画廊05 / Gallery
近距离查看视觉系统。Inspect the visual system up close.
06 / 复盘06 / Reflection
这个项目留下的方法。What the project changed.
建筑的主形、屋顶节奏与材质色块共同决定了风格化场景的第一印象。Primary massing, roof rhythm, and material color blocks define the first read of a stylized environment.