角色雕刻Character Sculpting
琪亚娜角色雕刻Kiana Character Sculpt
以琪亚娜为主题的角色雕刻练习,展示正面、三分之四与背面造型。A character sculpt study of Kiana, presented from front, three-quarter, and rear views.
- 负责内容Contribution
- 角色雕刻 · 造型展示Character Sculpting · Form Presentation
- 成果Outcome
- 全身灰模 · 三视角展示Full-body clay sculpt · Three views
- 时间Date
- 2019–2023

01 / 挑战01 / Challenge
先明确作品要解决什么。Start with a clear visual objective.
在静态展示中统一人物比例、服装层次和长发走势,确保多个角度下的轮廓成立。Unify anatomy, costume layers, and long-hair flow so the silhouette remains effective across multiple views.
02 / 过程02 / Process
从概念判断到可交付资产。From first read to production-ready asset.
使用 ZBrush 完成人物、服装与头发的整体雕刻,并通过多角度渲染检查造型。Sculpted the character, costume, and hair in ZBrush, then reviewed the design through multiple rendered angles.
03 / 工具03 / Tools
围绕交付选择工具。A focused production stack.
ZBrush
- 项目类型Project Type
- 角色雕刻Character Sculpting
- 完成时间Completed
- 2019–2023
04 / 结果04 / Outcome
不是完成画面,而是完成交付。A finished piece with a production signal.
完成角色全身灰模,并以三视角呈现整体造型。Completed a full-body clay sculpt and presented the overall design from three angles.
05 / 画廊05 / Gallery
近距离查看视觉系统。Inspect the visual system up close.
06 / 复盘06 / Reflection
这个项目留下的方法。What the project changed.
角色雕刻需要让人体结构、服装切分与头发动势共同服务人物气质。Character sculpture is strongest when anatomy, costume segmentation, and hair movement support one consistent personality.